Super Mario World Super Mario Maker Stage Mugen

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Super Mario Maker has very few ways to deal with blocking, because he lacks a grab and none of his attacks, save for his Megaman and Pikachu Hypers, deal chip damage.

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However, only one of them can be on screen at a time. Most of his Specials are either projectiles or assists that work like projectiles, and they can also be easily spammed. His standing Ⓐ in particular is very spammy, because it gives some forward momentum when used, allowing it to be spammed very easily, dealing a lot of damage. While it's very hard to chain attacks into other attacks, it's much easier to chain attacks into each other. If you press an attack button during an Air Jump, he will crash down on the ground and deal damage. He also has three Air Jumps that are floatier than a regular jump. The range of all his Normals for a given state type is near-identical, with each state type having a different range for his Normals. He has a custom, but unconvential gameplay style, like DJ HANNIBALROYCE's other characters. Super Mario Maker is a six-button character.

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